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Wonderboy: The Dragons Trap PlayStation 4 Review

Wonderboy came with my Sega Master system which rotated around with Alex and Kidd and Sonic the Hedgehog. Between the mesmerising musical tones to the challenging levels it was something which I continued to play until the dreaded day I sold my gaming collection to fund an end of school trip (wish I kept the game). The reboot by Lizardcube and developed by DotEmu recreates the same nostalgia I had as a 10-year-old by giving gamers today the same feel of the platformer with a new coat of paint and a different genre to play through the title on. This review will focus on the reboot elements rather than a total review.


When it comes to All Age Gaming Wonderboy: The Dragons Trap is a revisit to a classic that caters for all ages and gives a level of playability to everyone from button indicators to operate certain features to allowing a simple jump/action option on a controller so that even my 4-year-old can play Wonderboy on my PlayStation 4. When it comes to combat, it is still a satisfying grind as it was before with combat challenging yet not beyond the ability of the gamer, Wonderboy allows players to choose between casual, normal and hard modes to allow the content to be accessible by all.

As the old game, would drop charm stones it now has challenge modes integrated within the title with six brand new challenge rooms containing chests with randomised drops. When it comes to the final boss of each level they are still just as much challenging as endearing, you will get spammed with fireballs and still end up “being angelized” as my kid called it when she would ask me to try and beat them then laugh when I fail. Death is not the end it is just another chance to progress.


For those gamers who wish to see the visual mastery of 6 bits as an old Sega classic on the PlayStation 4, Lizardcube has given a simple button click option to switch from a refined visual pallet to a 6-bit retro classic adding to those old-school feels bringing us back to those childhood memories we hold dear.


Similar to the 6-bit retro trigger the game allows fans to switch between Shinichi Sakamoto’s chip tone classic yet seamlessly switch to Michael Geyre’s composed refined score which has built on these tones without taking away The Wonder Boy feel.


PlayStation store gifted me $15 bucks for purchasing another game in the month of April which made this an easy purchase as it was $20 in the PSN store. Definitely worth a purchase even as a method of introducing gaming to younger kids as I find most games you require a level of skill when it comes to button combinations and movement controls. Wonderboy gives tips when required and allows even the most novice of gamers the chance to play this title without feeling alien.


It’s cheap, it’s retro, it will remind you why you game and make you question why the hell you sold your old Sega systems in the first place *shakes fist at gaming gods*. Wonderboy: The Dragons Trap is the crispy bit of bacon in your bacon and egg sandwich, it is the joy you find when opening a reboot classic and finding they have made it better yet it still feels the same (and not ruined). Lizardcube has allowed Wonderboy to be enjoyed by new fans without feeling like a money grab, and if more companies could do this then we will introduce a new generation to what gaming is meant to be, a joy to play with lasting memories and not simply jumping to the next title.


  • Nostalgia
  • An All Age Game
  • A joy to play


  • Wish it was longer

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